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gie 2013
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Educational Gaming
Flipped Learning
Games for Learning
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Lab
Literacy
Minecraft
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#1
Welcome and Opening Remarks
#2
Breakfast Reception and Registration
#3
Welcome and Opening Remarks
#4
Keynote Session
#5
Lunch
#6
Breakfast Reception and Registration
#7
Building Happiness, Meaning and Engagement
#8
Lunch
#9
It's Gonna Be The Future Soon: Science Fiction, Games, and the Future of Learning
#10
Somebody Come and Play! Integrating Game-Based Learning Into Your Classroom
#11
Playful Learning: Join a Network of Teachers Helping Teachers Implement More Effective Game-Based Learning Strategies
#12
An Introduction to Flipped Learning
#13
"The Game Plan: I HAVE NO TIME FOR GAMES, MY KIDS NEED TO WORK & ACE THESE TESTS! "
#14
Escaping the Asylum: The Art of Transforming Your Class into a Living Video Game.
#15
3by3by3 Three Educators, Three Grade Levels, Three Experiences
#16
Games for Competence: How Game Mechanics can Foster Autonomous Learning
#17
Minecraft Open Forum - Getting a handle on the game that's taking over living rooms, classrooms, and imaginations worldwide!
#18
When The Internet Chooses You - Memes, Viral Videos, and Gamer Culture - A Primer for Educators
#19
WoWinSchool: The Hero's Journey Continues...
#20
Minecraft Workshop
#21
The Use of Minecraft in the Classroom: A Qualitative Study
#22
Using ARIS to Create Your Own Mobile Augmented Reality Experiences
#23
Building Digital Portfolios Using Google Sites
#24
Badges, Gamification, and Education
#25
Reimagining education on Microsoft platform
#26
Keynote Session
#27
Radix in your classroom: Implementing a multiplayer online game for STEM learning
#28
Screencasting: Strategies to engage and motivate learners of all ages.
#29
Using Commercially Successful Video Games to Enhance Learning
#30
Introduction to the Portal 2 Puzzlemaker
#31
Latin, Flipped: A case of the Blended Classroom
#32
Flipped Learning Workshop
#33
Educade: Find, create, and share lesson plans and teaching tools to empower your classroom.
#34
Girls Got Game: Teaching Basic Computer Programming Making Video Games with Scratch
#35
Turtles, Coon Cats, and Scratch: Oh My!
#36
Building Hands-on Tech Centers in Small Towns
#37
The Curiosity Machine: a tool for flipped classrooms and inquiry learning in science and engineering
#38
Leveling Up - Leveraging the power of games to enhance science learning
#39
Future City Competition - A Creative Way for Students to Imagine the Future
#40
Working Session: Building Hands-on Tech Centers in Small Towns
#41
Introduction to Teaching Programming Using Alice
#42
Beyond the Multiplayer Classroom: Story
#43
Playmaker School: A report on year 1 and plans for year 2
#44
The Story of Aoyagi: a Machinima Theater Piece by EK Theater
#45
Design. Create. Play. Game Design and Coding in the Classroom.
#46
Horror on the Ridges: A design-based research study of linking mobile gaming to emotive responses.
#47
MISSION US: Understanding History Through Interactive Gaming
#48
VITAL NY PBS Learning Media
#49
Social Robotics Workshop: Meet them where they are
#50
Local Educators use games in the classroom
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Tuesday, Aug 6
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