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gie 2013
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#1
Welcome and Opening Remarks
#2
Keynote Session
#3
Lunch
#4
Breakfast Reception and Registration
#5
It's Gonna Be The Future Soon: Science Fiction, Games, and the Future of Learning
#6
Playful Learning: Join a Network of Teachers Helping Teachers Implement More Effective Game-Based Learning Strategies
#7
"The Game Plan: I HAVE NO TIME FOR GAMES, MY KIDS NEED TO WORK & ACE THESE TESTS! "
#8
3by3by3 Three Educators, Three Grade Levels, Three Experiences
#9
WoWinSchool: The Hero's Journey Continues...
#10
Minecraft Workshop
#11
The Use of Minecraft in the Classroom: A Qualitative Study
#12
Using ARIS to Create Your Own Mobile Augmented Reality Experiences
#13
Building Digital Portfolios Using Google Sites
#14
Badges, Gamification, and Education
#15
Reimagining education on Microsoft platform
#16
Radix in your classroom: Implementing a multiplayer online game for STEM learning
#17
Screencasting: Strategies to engage and motivate learners of all ages.
#18
Using Commercially Successful Video Games to Enhance Learning
#19
Introduction to the Portal 2 Puzzlemaker
#20
Girls Got Game: Teaching Basic Computer Programming Making Video Games with Scratch
#21
Turtles, Coon Cats, and Scratch: Oh My!
#22
Beyond the Multiplayer Classroom: Story
#23
Design. Create. Play. Game Design and Coding in the Classroom.
#24
Horror on the Ridges: A design-based research study of linking mobile gaming to emotive responses.
#25
MISSION US: Understanding History Through Interactive Gaming
#26
Breakfast Reception and Registration
#27
Welcome and Opening Remarks
#28
Building Happiness, Meaning and Engagement
#29
Lunch
#30
Somebody Come and Play! Integrating Game-Based Learning Into Your Classroom
#31
An Introduction to Flipped Learning
#32
Escaping the Asylum: The Art of Transforming Your Class into a Living Video Game.
#33
Games for Competence: How Game Mechanics can Foster Autonomous Learning
#34
Minecraft Open Forum - Getting a handle on the game that's taking over living rooms, classrooms, and imaginations worldwide!
#35
When The Internet Chooses You - Memes, Viral Videos, and Gamer Culture - A Primer for Educators
#36
Keynote Session
#37
Latin, Flipped: A case of the Blended Classroom
#38
Flipped Learning Workshop
#39
Educade: Find, create, and share lesson plans and teaching tools to empower your classroom.
#40
Building Hands-on Tech Centers in Small Towns
#41
The Curiosity Machine: a tool for flipped classrooms and inquiry learning in science and engineering
#42
Leveling Up - Leveraging the power of games to enhance science learning
#43
Future City Competition - A Creative Way for Students to Imagine the Future
#44
Working Session: Building Hands-on Tech Centers in Small Towns
#45
Introduction to Teaching Programming Using Alice
#46
Playmaker School: A report on year 1 and plans for year 2
#47
The Story of Aoyagi: a Machinima Theater Piece by EK Theater
#48
VITAL NY PBS Learning Media
#49
Social Robotics Workshop: Meet them where they are
#50
Local Educators use games in the classroom
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